Pumping Pistons.
Never far from the public imagination, the celluloid mirror of the cinema
offered its own distorted visions of techno-utopia. Indeed, two of the
earliest examples of the futuristic filmMetropolis (1926)
and Things to Come (1936)deal with themes of dehumanization
in ostensibly utopian societies.Metropolis does so in a hamfisted
and arguably false manner; inThings to Come, the techno-utopia
of Everytown is supposed to seem glorious, despite a whiny, unsympathetic
neo-Luddite insurrection; to contemporary audiences it is as creepy as
The Stepford Wives.
With its brilliant expressionist credit sequence, employing diagonal
split screens of ultra-Deco skyscrapers and close-ups of pumping pistons
and grinding turbines, Metropolis presents a world completely penetrated
by industrial technology. Even the masses of subterranean workers are
coded as roboticcogs in the machineas they move stiffly in
regimented blocks through underground tunnels. In marked contrast to the
dreary habitrails and machine rooms of the underground, the skyline of
Metropolis is as spectacular as anything conceived by Frank R.
Paul or Hugh Ferriss.
Reportedly inspired by Lang's first visit to New York by airplane, the
Metropolis cityscape resembles a pre-war Manhattan on steroids,
densely overbuilt, connected by a web of elevated freeways and personal
aircraft, those staples of 1920s futurist cities. The skyline sequences
remain breathtaking, and along with the industrial nightmare of the machine
rooms and Rotwang's now-iconic robot, account for the film's seminal reputation.
Discounting Lang's stunning visuals, the film is naive, burdened by heavy,
obvious symbolism, and disingenuous in its sham reconciliation between
the workers ("the hand") and the boss ("the head") by way of the hero
Freder ("the heart"). By establishing a false compromise between the workers
and the hypercapitalist tyrant at the end of the film, Lang and Thea Von
Harbou (his wife and screenwriter) pave the way for a new stage of domination
and exploitation, an early evocation of "friendly fascism."
Another vision of the "friendly fascist" techno-utopia is offered by
William Cameron Menzies' Things to Come, albeit unintentionally.
An adaptation of an H.G. Wells story, the long, tendentious film traces
the evolution of "Everytown" from a normal '30s city to a war-torn battlefield
to a scavenger wasteland ruled by gangs (rehearsing the post-apocalyptic
anarchy film later manifested in the Mad Max series) to a gleaming,
white, Usonian city served, apparently, by machines of loving grace. William
Gibson's description of Frank Lloyd Wright's Johnson Wax building ("designed
for people who wore white togas and Lucite sandals") can be directly traced
to the aesthetics of the techno-utopian Everytown, where, in fact, citizens
do wear white togas and Lucite sandals.
The anachronistic use of classic Roman costume in a decidedly futuristic
architectural setting raises the issue of pastiche, which Fredric Jameson
argues (based initially on his analysis of LA's Bonaventure Hotel) is
concrete evidence of the postmodern turn. Without directly challenging
Jameson's exhaustively documented claims, it would be useful to note that
techno-utopian films (from Things to Come onward) regularly engage
in the sort of history-flattening pastiche Jameson sees as a relatively
recent development. Indeed, the blending of ancient costumes (with minor
"mod" alterations) and futuristic architecture (which often quotes ancient
structures itself: Mayan step pyramids, Roman columns and pavilions, Egyptian
iconography, Persian pleasure domes) is a typical design strategy in the
creation of techno-utopian and -dystopian societies.
The bold design of Things to Come is the film's only redeeming
feature. Created by the director and Bauhaus artist Laszlo Moholy-Nagy,
the futuristic Everytown evokes Frank Lloyd Wright's Usonian period, all
white and rounded, the endless stacked terraces of Le Corbusier, the elevated
walkways of Hugh Ferriss, the Geodesic Dome concept of Buckminster Fuller
(the city is underground, illuminated by round-the-clock artificial light)
and the public pavilions, surrounded by wide steps, of ancient Rome. The
production is also notable for its minor technological details: a TV-like
screen which presents video footage of Everytown's pre-utopian history
to a young girl (shades of Microsoft's "educational" spin of the Web),
a broadcast medium (called "radio" in the film) which combines radio,
cinema, and holography to deliver a giant 3-D image of whoever is broadcasting
into public spaces, giant "flying wings" which were fixtures of the futuramas
of the day, and a "space gun" rocket launcher intended to shoot a manned
spaceship to the moon (true to its name, the space gun resembles a giant
pistol barrel, complete with sight). Although the film's manifest destiny
message of space travel and civilizing the universe is intended to be
uplifting, the flattened affect of the city's ruler and most of its citizens
inadvertently sabotages this optimism, making Everytown seem as appealing
as a pleasure garden designed by Body Snatchers.
Mutant Roman Centurion Helmets.