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We
have long awaited the moment to release our manifesto, so that
we would not appear guilty of the sin of vanguardism. Since Bart
Nagel has noted that book publishers consider books bearing the
suffix "cyber" in the title passé, we realize that it is
time to strike while the iron is cool.
The
Cyberpassé movement began on October 8, 1966 when the BBC
aired "The Tenth Planet" part of their popular
Dr. Who series. The Cybermen have replaced their natural
bodies with plastic and thus have become disease free and nearly
immortal. They represent the ideal of the Cyberpassé movement.
Cyberpassé will overtake cyberpunk, because we created
it as a front. The movement has great wealth and power, and is
an open conspiracy. Any number may play, provided that they obey
the Cyberlaws. We are the rulers of the world, the makers of the
zeitgeist, and the oatmeal of reality.
These
are the Cyberlaws, the key to Cyberpassé:
1.
You must own a computer. It must be a boring computer with lots
of capacity for upward and downward networking. Your favorite
phrase is "The computer is a tool." You must pretend incompetence
with your computer, so that people explain things for you, and
do things for you. Thus you learn to tap the skills of lots of
experts.
2.
You must belong to a frequent flyer plan. You'll travel a lot
to see other Cybermen. You must own a futon to put up traveling
Cybermen. You must make your visitors look as boring as possible,
so as not to tip off your neighbors that you are a planetary ruler.
3.
You must appear dull. This is essential. Everyone must view you
as a harmless amateur. You must practice perfect manners, so you
don't get thrown out of places for being too dull.
4.
You must foster a myth of a long-term illness. Thusly you can
call in sick for work, whenever a learning opportunity presents
itself. Knowledge is power.
5.
You must place yourself in the middle of various webs of information.
Always share information, but always filter to extend the Cybervalues
of logic, and of slow and steady change. You must deny that you
are trying to improve the world, as always appear to be a shambling,
slow-witted machine that just happens to pass along the correct
information at one time. Remember humans are hostile to change
agents.
6.
You must make sure that they're a lot of cutting edge movements
around to draw fire. As a long-term way to secure this, strongly
support civil liberties issues.
7.
You must always deny the importance of new information technologies.
This is not to stifle, but to make people think they are harmless.
Always argue that there is nothing new going on. This will make
people less likely to fear/resist certain changes.
8.
You must act every day to bring about the change into a cybersociety.
Each act must may be downplayed, but it must be constant and quiet.
Accumulate power to make your actions a little stronger. After
all, the boss can OK the T1 lines for the business, and she can
allow personal email accounts. Always have a boring explanation:
economy, efficiency, whatever. But be sure you never allow a step
backward.
9.
You must deny there is an organized Cyberpassé movement.
Even to your self.
10.
You must seek allies in all areas of society.
11.
You must never act in anger, but only with logic and harmonious
feelings. Our battles are not the day to day battles of the news.
Our battle is that of the vegetable empire vast and slow.
Illustration
by Todd Grimson.
Text
has no Copyright, and may be reposted at will.
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