The
revolution will not be televised
The
revolution will not be right back after a message
-
Gil Scot-Heron
Was
the cyber revolution a technology-driven business revolution,
a battleground in which only innovators survived? Was it a cyberpunk
genre portrait of immersive virtual reality, in habited by avatars
wandering the virtual streets in search of computer-simulated
escapades that are real or, even better, that have a heightened,
psychedelic sense of reality? Results of a web search on the subject
might have you believe that this is the case. I think the real
meat of the cyber revolution is less about technology and more
about the alternate literary, aesthetic, and spiritual memes which
found their way into technoculture, cyberculture, cyberpunk.
The
50s beat generation through hippiedom to the early 90s
cyberculture created a continuum of alternative culture, fed
upon at each stage by a mainstream culture that tends to appropriate
alternative symbols and paradigms without completely getting the
meaning. In the latter part of the 80s, a bunch of us who
were thirtysomething and had once been university-bred hippie-radical
progeny of an affluent 50s and 60s society bemoaned
80s lameness and greed. But we felt that the 90s would
be different, that there would be another pass at the same revolution
that sparked in the 50s (beat generation) and 60s
(flower children) without ever quite igniting.
We
were right: the same alternative cultural ambience reappeared,
this time in the context of an explosion of new technologies and
new ways for the fringe cultural elites to find connection. The
uniforms were different (instead of long hair, beads, and work
shirts it was tattoos, piercings, rainbow hair) but the marching
orders were the same: pursuit of a higher truth/justice/sanity
and a fervent desire to overcome mundane culture. I was one of
the boomer pharts who surfed the continuum, more comfy with raves
than Rolling Stones, convinced that the Internet would make the
eye-opening difference.
And
in some ways it did. Paco Nathan and I formed a company called
FringeWare, Inc., and in explaining our intentions I always said
this: every town in the world has a fringe element, a few geeks
with accelerated consciousness and a fervent desire to transcend
the mundane. With the Internet, these denizens of diverse fringes
can come together and find community, and for us that was the
real revolution.
So
it happened, and throughout much of the 90s geeks old and
new were jammin email and chat sessions and forums, building
affinities and fighting flame wars, working their various networks,
putting aside science fiction novels for science fiction lifestyles.
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